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- Lazer ©1996/1997 Loony Juice Software.
-
- This game is letterware. Send us a letter if like it. If you want a reply
- to your letter send a self addressed envelope with adequate postage and you
- are guaranteed a reply 8-)
-
- OK. This is a rewrite of a game I did some time ago. The first version
- was very simple and wasn't very sparkly. This version is much better and
- nicer looking.
- The gameplay is exactly the same although a couple of things have been
- added for frustration.
-
- The idea is to bounce a laser around the screen and to hit a target. To
- aid you in doing this there are provided some mirrors. There are 11
- mirrors available for all the levels. Obviously you cant use more than 11
- mirrors but you can use less {8-^)
-
- <<<Amiga Format Comment Note>>>
- A mirror only reflects on one side, so my mirrors only reflect on one side.
- The people at AF didnt seem to be aware of this fact.
- I suppose with the mirror only being a recent invention ;) you have to
- give them time to catch up.
-
- All the levels are do-able in the time allowed (yes you are timed and when
- the time runs out all the mirrors are cleared back to where they started.)
-
-
- Moving the mirrors around is done by clicking on them with the LMB
- Rotating them is possible by clicking them with the RMB.
-
- Clicking the GO symbol at the bottom right will fire the laser. Bouncing
- around the laser will go and if you have placed the mirrors correctly
- should hit the target.
- The targets should be obvious apart from on a particular level I can think
- of where you have a choice of a few targets and you have to pick the
- correct one.
-
- When all levels are done the game is finished. Until then the game doesn't
- stop so you can have as many goes at a particular level as you require.
-
- That's it really. Now and then a mirror may rotate or move on its own but
- this is there just to annoy you as is the Muzaks!
-
- This should run on any system although I have only tested it on an
- unexpanded A1200 and a A1200 with 68030@40MHz and 8Meg fastram.
- Run it from WB or CLI. Make sure the levels drawer is in the same place as
- the executable and also the file NATTER is in the same place.
-
- It requires mathtrans.library and not much else.
- It also requires the directory where you have the game to be assigned to
- Lazer_b: so use
- Assign Lazer_b: <where you have it>
-
- Thats it. play the game.
-
- Contact at:-
- Loony Juice Software
- 49 Park Lane
- OSWALDTWISTLE
- Lancashire
- BB5 3AF
- England.
-
- or EMail me at l.a.atkins@uclan.ac.uk
-
- You can also download more Loony Juice Software efforts from
- the following URL:
- http://www.geocities.com/siliconvalley/2081/
-
- Bye.
-